Cliff Foster

Partner, Lead Developer, Consultant at IDI-Systems

Seattle, Washington, United States
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Summary

🤩
Rockstar
🎓
Top School
Cliff Foster is a Seattle-based Partner and Lead Developer with about 15 years of experience building embedded and real-time systems for space, defense, and government R&D. He runs a boutique RF technologies consultancy at IDI-Systems and combines hands-on embedded flight-software experience from Tethers Unlimited with a current focus on real-time RF simulations and serious gaming for government customers. Cliff is an active open-source contributor to prominent Arma 3 projects (ACE3, CBA_A3), where he’s shipped engine-level improvements such as a per-frame execution system and cross-map grid fixes. A former small-business owner and programming instructor, he brings systems-level engineering, pragmatic delivery, and an uncommon history degree that sharpens his storytelling and technical communication.
code15 years of coding experience
job6 years of employment as a software developer
bookAssociate of Arts (A.A.), History, Associate of Arts (A.A.), History at Seattle Central College
languagesEnglish
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Github Skills (8)

add-on10
arm10
modx10
addin10
sqf10
addon10
ace10
ui-design7

Programming languages (6)

C++ShellCCMakeSQFPython

Github contributions (5)

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CBATeam/CBA_A3

Sep 2010 - May 2015

Community Base Addons for Arma 3
Role in this project:
userBack-end Developer
Contributions:55 commits, 1 PR, 1 branch in 4 years 9 months
Contributions summary:Cliff primarily focused on improving the functionality of the "Community Base Addons for Arma 3" project, a game mod for Arma 3. They made significant changes to core game mechanics by implementing a per-frame execution system. Further contributions include fixing map grid and position calculations to function correctly on maps with different grid origins, while also fixing issues with vehicles, turret calculations, and keybinding systems, showing a comprehensive understanding of the project's underlying systems.
armaaddonsmodsqfpbo
acemod/ACE3

Jan 2015 - Apr 2016

Open-source realism mod for Arma 3
Role in this project:
userFull-stack Developer
Contributions:66 commits, 2 PRs, 34 pushes in 1 year 2 months
Contributions summary:Cliff primarily focused on modifying the Arma 3 realism mod's core functionality and user interface elements. They changed script macros, network event handlers, and interaction menu components, enhancing core functionality. The commits also included modifying vehicle display names, and the M22 binocular mil reticle, suggesting a focus on both the technical aspects and user-facing elements of the mod.
armamodsqfarma-3ace
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