Michael Reiter

Senior AR VR Software Engineer at Apple

San Francisco, California, United States
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Summary

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Senior
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Top School
Michael Reiter is a Senior AR/VR Software Engineer based in San Francisco with a decade of experience delivering immersive technologies across leading tech companies. He is currently at Apple, shaping visionOS for Vision Pro and applying expertise in real-time rendering, cross-platform shaders, and AR/VR tooling. At Meta, he led the Oculus System Interfaces and Horizon Home teams, built a multi-platform renderer, created a shader cross-compiler for OpenGL/Vulkan/Metal, and drove performance and memory optimizations, including introducing Kotlin to Oculus to improve stability. Earlier stints at Microsoft, Facebook, Benbria, and ChatterHigh show a versatile foundation from Unity-based VR prototyping to front-end and mobile UI development. He holds an MS in Computer Science from Georgia Tech and a BS from the University of Victoria, blending strong academic credentials with hands-on delivery and leadership.
code11 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Victoria
bookMaster of Science - MS, Computer Science, Master of Science - MS, Computer Science at Georgia Institute of Technology
languagesEnglish, French
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Github Skills (14)

windows-mixed-reality6
openxr5
virtual-reality3
augmentedreality3
hololens3
augmented-reality2
jquery-mobile2
theme-ui2
windows2
artificial-intelligence1
javascript1
jquery1
python1
hci1

Programming languages (1)

HTML

Github contributions (5)

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MichaelReiter/RunJumpShoot

Feb 2016 - Apr 2018

Contributions:156 commits, 149 pushes, 13 branches in 2 years 2 months
MichaelReiter/OrcaJam-Game

Sep 2015 - Sep 2015

Contributions:83 commits, 55 pushes, 3 branches in 10 days
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